Each day Film Animals names a money target. The crew has to earn that much from wildlife footage reviewed at camp before the day ends. Pass it, sleep, and you collect a ticket plus a higher target tomorrow. The wallet and the contract are different numbers. You can spend cash. The quota is the line the day is checked against.
Targets players actually saw
| Point in a run | Observed target | How to read it |
|---|---|---|
| Opening | About $600, with one crew hedging "before 2 days" | A first-screen reading, not a universal day-1 price |
| Another first day | 1,000 paid, next target about 2,000 | A different session |
| Entering day 2 | 2,000 to 2,300 | The climb is the consistent part |
| A later day | Almost 10,000 | Still one crew's screen |
| A finished run | 120,000 on day 8 after 7 worked days and 176 tickets | The demonstrated ending benchmark, not proof every save uses 120,000 |
No complete day-by-day formula is documented. Check the contract every morning.
What fills the contract
Only reviewed animal footage fills it. People and scenery do not. Dangerous animals and Danger Shot clips are what close a large day. One mixed review counted 4,100, 1,900, and 1,900, then about 6,000 after a group. A rare-find clip grew to 26,000 and a risky dive went way over quota by itself.
Unreviewed tapes are not contract money. If you are sprinting home with the cassette still in hand, you have not been paid yet.
Small extras exist and do not replace the tape. A royal crown taken from the pyramid and sold at the cave raised a counter by 36. Loose coins have been picked up near monkeys. Treasure is also held and traded for crew tickets. One line calls that trade Milo. Treat the name as heard in play, not as a second currency you can plan around until you see the prompt.
A day that can pass
- One player films. A spare camera can sit at camp, so a 1 to 5 player lobby still needs only one shooter unless you bought the extra camera.
- Choose safe or dangerous. More danger means better footage if the tape gets home.
- Prioritize new species, dangerous animals, and attacks. Skip tourists and sunsets when the contract is large.
- Return with time to play every cassette.
- Sleep. The ticket line shows up when the quota is passed.
If the day is short
One duo reached one day left with $9,000 still out of reach. After dark a huge monster hit the camp, broke the bus, dealt damage, and killed a player. The recording ends during that attack, so a retry versus a wiped run is not shown. Those players tied the attack to the missing money.
That is a different clip from the timer hunt, where lions chase anyone still outside after the countdown. Do not assume a missed quota is only a lion, and do not assume every night attack means the contract failed. Both are bad endings. Deposit early.
Clearing the final quota is what let one player stop filming and drive home. That sequence, the house, and the lobby trophies are in Finish the run. Where the cash goes between days is in Camp gear and the money wiki.
