Recording is one job per crew. The tutorial says one of you grabs the camera, films the wildlife, then watches the tapes to earn money. Settle who holds it before the route is chosen. A spare can show up around the bus, and +1 Camera is the paid second camera, but plan the day around a single holder.
The camera is a carried item. Stow it when you are not filming and pull it out when an animal crosses the frame. Recording works from the driver seat, so the holder does not have to hop out for every shot. The tape can include the jeep and the driver.
Battery, drops, and deposit
The battery is a percentage and it drains until the camera dies. A dead camera stops the recording and the flash. Recharge steps are not clearly shown, so do not save the best sighting for the last few percent. One player spent the leftover charge on camp footage rather than waste it. Camp footage still does not pay.
If the holder is downed, the camera lands where they fell and can be picked up again, including after a death. Remember the direction before you sprint.
The payout is not automatic. Back at camp, insert the cassette into the TV or use the cassette exchange. One crew almost left without selling the film. Money from that review counts toward the daily quota.
What each kind of clip is worth
| Clip | What to film | What it returned |
|---|---|---|
| Wildlife | Several different species, including groups | The money that passes the quota |
| Danger Shot | Keep rolling through a charge or attack until the tag appears | The largest observed payout spikes |
| Rare sight or rare find | Unusual moments and rare pickups | Review money that climbs fast in the runs that had them |
| Funny or vlog shots | Crew, shop, moon, campfire, selfie frame | Views in the tested run, not cash |
The variety rule is stated in the tutorial: film different animals to make the tape worth more. Re-filming one giraffe does less than a new species. Dangerous animals such as snakes were called out as paying more. Green was read by players as rare and blue as diamond. That color reading is a player's call, not a published multiplier.
Danger Shot has been seen on animal attacks. Car flips and other stunts are part of the official pitch, but no separate stunt tag or payout rule has been recorded. The dangerous route promises better footage only if you bring it back.
Field notes bought at camp display that new discoveries are worth more today. Use them in the field, not as a bus decoration.
Longer clips are not a confirmed bonus. One player guessed that better and longer footage pays more and marked it as a guess. The confirmed drivers are species variety, dangerous animals, rare sights, rare finds, and Danger Shot.
Observed amounts, not a price list
Early review clips have paid 4,100, then 1,900, then 1,900. A Danger Shot day grew to 26,000. A first-day playback in another session paid 12,200. A finished seven-day run totaled 120,000. These are session snapshots on a rising quota. No per-animal rate sheet exists.
Group footage lined up with a fast climb in one run. The mechanism is not confirmed, so treat herds as a good variety and Danger Shot opportunity, not as a secret multiplier.
Which species can actually produce an attack clip is on Which animals to film and the animal index. How the paid number becomes a ticket is Pass the daily quota.
